
数字游戏群体社交对用户自主阅读的行为激发与内容反哺——基于国产单机游戏《黑神话:悟空》的强势“破圈”
Group Socialization of Digital Games to Encourage Users' Autonomous Reading Behavior and Content Backtracking: Based on the Domestic Console Game “Black Myth: WUKONG” Known Outside of Fixed Circle
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